Review: Nasty
Nasty – Action & Adventure – 80 Points – Download
The temptation to make a tabloid-style comment based on title from from Fun Infused Games is overwhelming. But I’ll fight it. For as long as I can.
Here’s the elevator pitch: Nasty is a cross between Contra and Bubble Bobble. You’ve got a gun, you dodge and shoot, and jump onto platforms to collect fruit. Once you’ve killed all the enemies a door opens, leading you to the next level.
Nasty is nicely polished, with good attention to detail. Each level has a theme, and while some have clearly had more attention than others, there is a nice mix. The animation is smooth, jumping and moving is precise, the controls are simple, and graphics and sound are good. There’s tons of variety in the game, and a challenge that ramps up as you move from level to level. Your enemies include little green men, ghosts, sharks and large, menacing bosses. The levels include destructible walls, lava pits, spikes and much more.
Wrinkles are few, and if this kind of game is your bag, they won’t cause too much heartache. Nasty has a save system that can only be used every ten levels, with a fixed number of continues for each level. Run out of continues and it’s back to the last save point. Nasty has no Xbox live multiplayer, but this is balanced by local play modes. My only other niggle is that some of the levels could have done with some more attention to detail to make them distinctive.
Nasty has had two major updates already from the developer, improving gameplay and fixing many issues. More updates are planned. It’s good to see an indie studio standing by their game, and it bodes well for future releases from this studio.
Give Nasty a chance, with 100 levels, 4-player local “Battle Mode” and cooperative play, at a mere 80 Microsoft points this is a steal.
Nasty but nice.


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