Review: Goblyn Stomp
Goblyn Stomp – Action & Adventure – 80 Points – Download
Developed by Trevor Boone, Goblyn Stomper is a simple play-till-you-lose game with a lot of charm behind it. As Mr. Chap Scaliwag, you’ve been tasked with clearing the streets of a never-ending swarm of Goblyns with a taste for your ankles in the most gentlemanly way possible. For starters, you’re only capable of a care-free jump onto their squishy noggins, but as the Goblyn bloodsplatters pile up you gain access to super stomps, remote mines, and your trusty spinning cane to help knock down the Goblyn hordes. You’ll need all of those abilities too, as although the Goblyn numbers are few to start out with, they soon after start swarming in from nearly every side of the screen.
Chap’s animation of happily jumping in the air never fails to amuse me. The soundtrack to the game is great as well, composed of ragtime-style piano tunes made specially for the game. Sometimes the higher tempo portions of the music feel just right as fresh swarms of Goblyns emerge from the left and the right. The controls are very responsive and it is easy to manuver Chap around in the air as you position yourself to deliver a blow from above. As the Goblyns pile up, though, you’ll find yourself having to weigh the risks and gains. Do you go for a super stomp on a pile of 7 just sitting around, knowing that missing just one of them will leave you vulnerable, or do you instead drop some mines and hope they’ll come your way? While most of the weapons are useful for particular situations, you’ll find yourself using your standard jumps the most often as the safe spots upon the ground dry up.
Aside from the game itself, its only other feature is a high score board (no online leaderboards, sadly), but after putting in a hard effort it’s satisfying to see Chap standing upon a 50-foot tower of Goblyn carcasses. At the low cost of 80 points, Goblyn Stomper allows you to indulge in some ol’ timey ultraviolence at a price that matches those classic times.


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