Review: Brixx

By Ben, February 2, 2010 3:56 am

Brixx – Card & Board – 80 Points – Download

Based on the traditional board game Reversi(Othello), Brixx is a very confusing,  challenging, and polished puzzle game. I’ve never played the actual board game,  but if this is exactly how it is played, it takes a long time to understand.

The object of Brixx is to cover each square of the board red before your opponent until there are no more moves left. In most games when you start, you expect a tutorial that shows a little demo of how the game is played, some basic strategies and maybe a little gameplay with an opponent. In Brixx, however, you either start playing and be thoroughly confused or in the main menu scroll down to the How To Play screen. While on this screen, the instructions are just as confusing – poorly translated, no video tutorial, or anything else. Now, I know the developer is German, but since this game is released for the English language, a proper translation would have helped describe how to play. Anyways, from what I understand, you are supposed to take turns placing a stone beside your opponents stone in three directions – Straight, cross, and horizontal.  Unlike the board game, you paint squares instead of placing stones. I’m sure there is some sort of strategy or proper way of playing, but no matter what I do, I can never really understand the proper way to play. If I win, it’s by sheer luck and controlling the corners but it is in no way fun. I’ve tried so hard to understand this game but had no luck. Also included in the game is local multiplayer; I didn’t get a chance to try this feature out, but I’m sure both my friends and I would end up confused.

Since Brixx is based off a board game, you would think it would be a two-dimensional game. However, the overall board is re-modeled in three-dimensional space. The graphics are polished and it is a nice re-imagining of the traditional board game.

In Brixx, there is no original music. It would have been nice to of had some looped music in the background, but for the amount of time you’ll be playing this game, I can see why it wasn’t included.

In the end, Brixx is a very short game. There are three difficulty settings, but even on Beginner, it felt like I was playing Expert. For players of the traditional board game, Brixx does a nice job of bringing Reversi to video game form. For newcomers, it’s hard to get into this game. Play the trial and see what you think, but even at 80 points, it’s a pass.

Underneath the colourful and cute graphics lies one of the most challenging games I have played for some time.

If you know how to play Reversi it may be worth downloading but newcomers should avoid it.

Review: Duel: The Art of Combat

By Ben, January 21, 2010 6:27 am

Duel: The Art of Combat – Shooter – 240 Points – Download

On the Xbox Live Indie Game section, there is no shortage of dual stick shooters. Most of them are Geometry Wars clones, some add extra barriers you have to avoid and some are setup like a 2D platformer. If you’ve ever played ZP2K9, you’ll know what the Duel: The Art of Combat is like. It is quite similar in terms of how ZP2K9 plays, except one major difference, it’s much harder to play.

Duel: The Art of Combat, is essentially a side scrolling multiplayer shooter where you use both sticks to move and aim. You can also use only the left stick to move and aim, but that’s where the problems start. If you are facing left, and want to move left, but aim behind, you can’t. In most dual stick shooters, you would auto rotate based on the aim, but not in Duel. I guess it isn’t a huge problem as you can stop, rotate, and shoot, but it’s something to get used to. It’s something that should have at least been an option. You move around the levels by jumping and swinging from a rope that attaches on to anything above you. Actually, this game really reminds me of a spider man game, but with worms and weapons.

Included in the game are 3 modes – Story mode, Duel Mode, and Survival mode. The story can be completed pretty quickly and is done within waves of enemies. At the end of each level, you unlock new weapons and perks. Duel mode consists of you and a friend battling it out in splitscreen. I guess the best way to play this game is with a friend in survival mode; even though it is hard to control, jumping around the level and seeing how many enemies you can kill is quite a time waster in itself.

Duel offers a decent selection of weapons, perks, and powerups as you play through the game. Before each level, you have the option of picking what weapons and perks you want to use. I don’t recommend using melee weapons though as they are slow and weak. Perks give you extra speed, faster reload, higher jumps, and faster use of the rope.

There are two types of music in this game – Rock and Electronic. The Rock setting isn’t too bad and adds to the frustrating but fast paced action. I didn’t get around to trying out the Electronic setting, but I’d imagine it works just as well. Either way, I’m sure it’d work much better with your own selection of a metal album.

In the end, Duel: The Art of Combat has plenty of potential to be good, but the controls need plenty of work. The art style, weapons, upgrades and game modes are all fine, but in order to play those game modes again, you really need to to get used to the controls. If you like worms, ZP2K9, or any of these 2D multiplayer arena type games, this game is for you.

 It's hard to master the art of combat, but when you do, a fun multiplayer game awaits.

It's hard to master the art of combat, but when you do, a fun multiplayer game awaits.

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