Review: Halfbrick Blast Off

By Cronan, February 12, 2010 10:58 am

Halfbrick Blast Off – Racing & Flying – 240 Points – Download

When Albert Einstein said “The laws of gravity cannot be held responsible for people falling in love”, he certainly had a point. Said laws can however be held responsible for the fact that my cute little spaceship has just smacked into the side of a planetoid, killing everyone onboard. Still, at least it’s a quicker way to go than drifting out into deep space until your food and oxygen run out.

Australian developers Halfbrick have a long history as a developer for hire, writing DS games for other people. Their most recent releases include Raskulls on Xbox Live Arcade, and a couple of PSP Minis. Their experience shows, as Blast Off is a simple, addictive and well-executed game. Comparisons to Atari’s Lunar Lander are inevitable, but in reality the games are very different. This game is a puzzler, with more than a hint of the arcade. And it’s a good one.

Blast Off starts with a simple level that introduces the player to the control scheme and the game itself. Holding the “A” button blasts your little rocket from Earth. After launch the left stick rotates your rocket, while “A” again provides thrust. Every second of thrust burns up your limited reserve of fuel and brings you closer to the time when your oxygen runs out. Get too close to a planet and you’ll smash into the surface, or sling-shot away into deep space, too far away to return. Get the distance, your speed and the angle of thrust just right and you’ll sail around the system, collecting stranded astronauts, then making it to the convenient (and not terribly realistic) warpgate that signals the end of the level.

This is a game of repetition. Like me, you’ll probably die dozens or even hundreds of times until, almost by accident, you nail it and get through to the next level. But along the way you’ll enjoy the environments, with spinning planets, hazy galaxies and passing meteors. You’ll love the minimalist synthesizer soundtrack (available to download for free from Halfbrick) and you’ll be mesmerized by the variety and complexity of many of the levels.

Halfbrick Blast Off was the first game to be released under the Halfbrick Fridays series, and is available for 240 Microsoft Points.

You'll be mesmerized by the variety and complexity of many of the levels.

You'll be mesmerized by the variety and complexity of many of the levels.

Review: Nasty

By Cronan, February 12, 2010 9:30 am

Nasty – Action & Adventure – 80 Points – Download

The temptation to make a tabloid-style comment based on title from from Fun Infused Games is overwhelming. But I’ll fight it. For as long as I can.

Here’s the elevator pitch: Nasty is a cross between Contra and Bubble Bobble. You’ve got a gun, you dodge and shoot, and jump onto platforms to collect fruit. Once you’ve killed all the enemies a door opens, leading you to the next level.

Nasty is nicely polished, with good attention to detail. Each level has a theme, and while some have clearly had more attention than others, there is a nice mix. The animation is smooth, jumping and moving is precise, the controls are simple, and graphics and sound are good. There’s tons of variety in the game, and a challenge that ramps up as you move from level to level. Your enemies include little green men, ghosts, sharks and large, menacing bosses. The levels include destructible walls, lava pits, spikes and much more.

Wrinkles are few, and if this kind of game is your bag, they won’t cause too much heartache. Nasty has a save system that can only be used every ten levels, with a fixed number of continues for each level. Run out of continues and it’s back to the last save point. Nasty has no Xbox live multiplayer, but this is balanced by local play modes. My only other niggle is that some of the levels could have done with some more attention to detail to make them distinctive.

Nasty has had two major updates already from the developer, improving gameplay and fixing many issues. More updates are planned. It’s good to see an indie studio standing by their game, and it bodes well for future releases from this studio.

Give Nasty a chance, with 100 levels, 4-player local “Battle Mode” and cooperative play, at a mere 80 Microsoft points this is a steal.

Nasty but nice.

ith 100 levels, 4-player local "Battle Mode" and cooperative play, at a mere 80 Microsoft points this is a steal.

With 100 levels, 4-player local "Battle Mode" and cooperative play, at a mere 80 Microsoft points this is a steal.

Downtime Tonight/Tommorrow (11th February)

By Sam, February 11, 2010 3:52 am

Update: The server move is complete, everything should be back to normal.

There will be some downtime tonight as we are moving host. You will not be able to access the site during this time and any emails sent may not be delivered.

Everything should be back up and running at some point tommorrow.

Sorry for the inconvenience.

Review: Brixx

By Ben, February 2, 2010 3:56 am

Brixx – Card & Board – 80 Points – Download

Based on the traditional board game Reversi(Othello), Brixx is a very confusing,  challenging, and polished puzzle game. I’ve never played the actual board game,  but if this is exactly how it is played, it takes a long time to understand.

The object of Brixx is to cover each square of the board red before your opponent until there are no more moves left. In most games when you start, you expect a tutorial that shows a little demo of how the game is played, some basic strategies and maybe a little gameplay with an opponent. In Brixx, however, you either start playing and be thoroughly confused or in the main menu scroll down to the How To Play screen. While on this screen, the instructions are just as confusing – poorly translated, no video tutorial, or anything else. Now, I know the developer is German, but since this game is released for the English language, a proper translation would have helped describe how to play. Anyways, from what I understand, you are supposed to take turns placing a stone beside your opponents stone in three directions – Straight, cross, and horizontal.  Unlike the board game, you paint squares instead of placing stones. I’m sure there is some sort of strategy or proper way of playing, but no matter what I do, I can never really understand the proper way to play. If I win, it’s by sheer luck and controlling the corners but it is in no way fun. I’ve tried so hard to understand this game but had no luck. Also included in the game is local multiplayer; I didn’t get a chance to try this feature out, but I’m sure both my friends and I would end up confused.

Since Brixx is based off a board game, you would think it would be a two-dimensional game. However, the overall board is re-modeled in three-dimensional space. The graphics are polished and it is a nice re-imagining of the traditional board game.

In Brixx, there is no original music. It would have been nice to of had some looped music in the background, but for the amount of time you’ll be playing this game, I can see why it wasn’t included.

In the end, Brixx is a very short game. There are three difficulty settings, but even on Beginner, it felt like I was playing Expert. For players of the traditional board game, Brixx does a nice job of bringing Reversi to video game form. For newcomers, it’s hard to get into this game. Play the trial and see what you think, but even at 80 points, it’s a pass.

Underneath the colourful and cute graphics lies one of the most challenging games I have played for some time.

If you know how to play Reversi it may be worth downloading but newcomers should avoid it.

Review: Along Came A Spider

By Alex, February 2, 2010 3:49 am

Along Came A Spider – Platformer – 400 Points – Download

Don’t let the opening few levels of “Along Came a Spider” deceive you, underneath the colourful and cute graphics lies one of the most challenging games I have played for some time. The premise for the game couldn’t be simpler, there is no story as such and no cutscenes, just you as spider trying to make your way to the end of 20 platforming levels trying to catch the 3 flies that inhabit each level until you have all 60.

The game guides you in gently and the difficulty curve is pitched just about right with the exception of a few difficulty spikes along the way which are sure to frustrate some gamers, however, the feeling of achievement is up there with the best when you finally crack that tricky level. You start the game with only the jump ability and every 5 levels you are given a fresh move to help you along the way such as connecting your self to the silk platforms so you can bungee yourself off edges and reach higher areas. It’s a great way of keeping things fresh and keeps the game varied enough to hold your interest until the final “hard as nails” boss.

Unfortunately the game won’t last you too long due to a feature within the game that lets you move onto a new level if you fail the last one a certain amount of times, some people might find this a useful thing to have but it does take away the challenge if you use it, so to get the maximum enjoyment out of the game just persevere and play it level by level.

On the whole this is a very well put together package that looks and handles like a dream, the 400 Microsoft Points might seem a little steep for an indie game but you get out of this game what you put in so it still comes highly recommended.

Underneath the colourful and cute graphics lies one of the most challenging games I have played for some time.

Underneath the colourful and cute graphics lies one of the most challenging games I have played for some time.

Review: Goblyn Stomp

By Tim, February 2, 2010 3:41 am

Goblyn Stomp – Action & Adventure – 80 Points – Download

Developed by Trevor Boone, Goblyn Stomper is a simple play-till-you-lose game with a lot of charm behind it. As Mr. Chap Scaliwag, you’ve been tasked with clearing the streets of a never-ending swarm of Goblyns with a taste for your ankles in the most gentlemanly way possible. For starters, you’re only capable of a care-free jump onto their squishy noggins, but as the Goblyn bloodsplatters pile up you gain access to super stomps, remote mines, and your trusty spinning cane to help knock down the Goblyn hordes. You’ll need all of those abilities too, as although the Goblyn numbers are few to start out with, they soon after start swarming in from nearly every side of the screen.

Chap’s animation of happily jumping in the air never fails to amuse me. The soundtrack to the game is great as well, composed of ragtime-style piano tunes made specially for the game. Sometimes the higher tempo portions of the music feel just right as fresh swarms of Goblyns emerge from the left and the right. The controls are very responsive and it is easy to manuver Chap around in the air as you position yourself to deliver a blow from above. As the Goblyns pile up, though, you’ll find yourself having to weigh the risks and gains. Do you go for a super stomp on a pile of 7 just sitting around, knowing that missing just one of them will leave you vulnerable, or do you instead drop some mines and hope they’ll come your way? While most of the weapons are useful for particular situations, you’ll find yourself using your standard jumps the most often as the safe spots upon the ground dry up.

Aside from the game itself, its only other feature is a high score board (no online leaderboards, sadly), but after putting in a hard effort it’s satisfying to see Chap standing upon a 50-foot tower of Goblyn carcasses. At the low cost of 80 points, Goblyn Stomper allows you to indulge in some ol’ timey ultraviolence at a price that matches those classic times.

Goblyn Stomper allows you to indulge in some ol' timey ultraviolence at a price that matches those classic times.

Goblyn Stomper allows you to indulge in some ol' timey ultraviolence at a price that matches those classic times.

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